HexagonGamePrototype1
Rules:
Any hexagon with a number can be modified, the top number is the number of hexagons it "sees", and the number on the bottom is the height of the hex.
The value's for height can be from 1-4. (red number). If it is "-", it hasn't been set, but you have to set the values eventually.
The number of hexagons a tile sees, is based on the tiles that inline with it. For each direction, it checks if there is a tile that has a height higher than itself. This means your value can be from 0-6. You can see what tiles a hex sees based from the red highlight. Note that a hexagon cannot see something at the same height as itself.
Your goal is to set the height of each hex so that it matches the number of tiles it sees.
The number in the top left is not important, just ignore it lol.
The button in bottom left resets the board.
Level 1 is just to mess around and see how it works, Level 2 is a small level that you should try.
After that Levels 3-9 get harder, but the difficulty spike from 2-3 is kind of high. Levels 10-31 I haven't played, I generated them randomly like I did for the rest of the levels, but I have no clue if they're any good.
Note that every level other than level 1 should have exactly 1 unique solution (unless my generation code had a bug). If you notice a level that has more than one solution, any bugs, or any questions just let me know. Thanks!
Status | Prototype |
Platforms | HTML5 |
Author | paintingburritos |
Genre | Puzzle |
Made with | Unity |
Leave a comment
Log in with itch.io to leave a comment.